Sergey-Lesiuk on DeviantArthttps://www.deviantart.com/sergey-lesiuk/art/Green-beazzz-161368843Sergey-Lesiuk

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Green beazzz

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Description

this is tutorial, how I draw this picture:

part 1 [link]

part 2 [link]

part 3 [link]

part 4 [link]

but I have a good quality video, who want - tell me
HAVE FUN!)
Image size
1600x1034px 710.13 KB
© 2010 - 2024 Sergey-Lesiuk
Comments43
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AdamBurn's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star-half::star-empty: Impact

The second I saw this in the gallery list I knew who it was by, you have a very defined colour scheme and technique which shows through on your 3 most recent images.
So on to the image itself, a great concept, just the idea of giant mechanical bees flying around wreaking havoc makes me chuckle with excitement, the idea reminds me of an Xbox 360 game called EDF where you roam around killing swarms of ants, spiders, robots and dragon things, no bees sadly but that would have made the game even better.
The B-movie kind of feel the image gives off is great, kind of like a rein-visioning of those really old movies where they have a live spider rampaging around a model city.
As for the technique I watched the videos you made of the image being made and the way you dive into the colours straight away, I for one find that very hard and admire anyone who can do this, I usually paint in grey scale then apply the colours. The use of textures, especially for the road, achieves a very nice realistic feel. The way you paint the cars is nicely done, despite them being actual car images you manipulate and paint over them in a great way to the extent that by the end the contrast between the painted areas and the actual photos are pretty much impossible to see, great blending.
I have also noticed you have started to tone down the motion blur a tad, this is great, there is still enough to give the sense of motion but also its not over done meaning the details and all that time you spent working on the vehicles can be seen.
Now onto some areas that I feel can be worked on, one area would be lighting, you already have a good grasp on the use of diffused lighting, it gives a very real feel to the image from a mid day perspective as well as the distance haze you have on the structures, another area you have improved on by the way is adding distance to the image, I remember the last one that seemed to just end, this has much more depth to it.
The area of lighting you need to look into is highlights, you have some but on the environment itself its lacking, on a bright clear day you will often get some harsh specular highlights even of concrete surfaces, you need to look in to how these highlights react to different surfaces, for instance the highlights on some of those highway signs would be almost blinding yet on the bridge areas would be brighter but not as bright. These highlights don't go everywhere you will notice that these highlights tend to stick to a certain part of an image, treat it like a mirror, the sun light source itself wont fill the mirror, just a small area, same goes for an image like this. Its a bit difficult to explain using just words the best way to understand it is to look outside or at photos. Using this technique you can create some dynamic lighting and really make the image pop, you can also use this a an extra tool for composition or highlighting a certain area of interest. One small highlighting issue you do have is on the red car, the side highlights suggest a strong light source but on the wrong side of the car, and likewise the blue car should have a bright highlight on the side facing the sun, this is mostly just nit picking.
I think in terms of technique with this kind of colour scheme and lighting you have done well I would love to see you move on, create some afternoon images, these images can have a very dynamic lighting feel to them and the use of shadow and highlights can really boost the images impact, your skills as a painter are great, now work on lighting, mess with it to create really stunning images, also look into colour casting, the way colour from one object can "reflect" onto another object close by, a good example of this is how most shadows on a clear mid day will look blueish rather than grey and shiny metal will reflect blue on its side in the shade as its reflecting the colour of the sky. Colour casting is a pain to learn but like highlights and shadow can make a good image into a great image.
I've now written almost 800 words, that's obscene haha, I know its a lot of information but I think its a good thing. Hope it helps, and I look forward to seeing what you do with it.